Tools Software Engineer - EA Sports FC Job at Electronic Arts

Electronic Arts Vancouver, BC

Software Engineer - EA SPORTS™ FC

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programmers, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, and EA Sports UFC.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the EA Sports FC franchise. EA Sports FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.

Innovation, passion, and teamwork is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

As a Tools Software Engineer, you will be part of a talented, multi-disciplinary team working in the Frostbite Engine to develop features, tools, and workflows for the FIFA team. You will partner with the art, rendering and software engineering teams to implement pragmatic solutions across our content creation and engineering pipelines. This includes the workflows and systems for artists and engineers spanning asset creation, offline processing, storage, caching, feature development, and cinematics.

Your Responsibilities:

  • Work closely with producers, designers, artists and other engineers to develop user-friendly tools; easy to manage and efficient pipelines; and optimal workflows that aid in the development and iteration of game content.
  • Analyze workflows and bottlenecks in the content production process, and identify opportunities to leverage automation to implement practical solutions.
  • Devise and implement methods to optimally store and transform data along the offline tool processing chain.
  • Implement new features and improve existing ones in workflow tools using C++.
  • Help troubleshoot issues the team encounters locally as well as with the tools themselves in a patient and understanding manner.
  • Identify 3rd party solutions and integrate them into our workflow where appropriate.


Your Qualifications:

  • Excellent and proven communication skills.
  • 3+ years of experience using C++ in a professional environment (Required).
  • 1+ years of experience using C# in a professional environment.
  • Experience with video game content pipelines on shipped games.
  • Experience with SQL and non-SQL databases such as mySQL, MongoDB.
  • Ability to analyze and improve workflow to enhance group productivity and ease workloads.
  • Demonstrated knowledge of good software engineering practices.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $114,200 - $166,200
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $99,900 - $166,200
  • Jersey City, NJ:
º $131,600 - $168,400
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $99,900 - $141,800
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $99,900 - $168,400

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#torontohiring #remote


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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